Category Archives: Gaming and Gamification

For educators: 6 books on gamification in education

For educators: 6 books on gamification in educationWhy do we have to make life and learning such a chore? Effectively applying gaming elements to learning can help make it more fun and lead to better results. Gamification is the application of gaming elements to an otherwise mundane task. This collection of books can help you get on the right path. Read the rest of this entry

What I learned at the #SUNYCIT conference

What I learned at the #SUNYCITI just got back from the 2015 SUNY Conference for Instruction and Technology. It was a great opportunity to learn new things and discover ways to improve upon the SUNY JCC way. I also had an opportunity to connect with peers across SUNY. Here are the sessions I attended:

Wednesday, 27 May, 2015

Thursday, 28 May, 2015

Friday, 29 May, 2015

This a highly informative conference. I can’t wait to share what I have learned. If you have questions about any of these topics, please contact me.

With a smartphone, traveling can be all fun and games

One of the things I like about my smartphone is that I can make life a little more fun by integrating games into my daily routine. Using my mobile device, I am often playing one of four games while I’m out and about. My favorite mobile games are Ingress, Foursquare, Geocaching, and NikePlus. All of these games rely on the the GPS capabilities of my phone, and I can play most of them without disturbing the rest of the world. These are the the four programs that keep me entertained when I’m traveling, and they just make life a little more fun. Read the rest of this entry

What is on the Horizon Report for 2014?

2014 NMC Horizon Report for Higher Education

2014 NMC Horizon Report for Higher Education

It is that time of the year when the New Media Consortium comes out with its Horizon Report. Each year, I look forward to reading this report because it lets me know if I am keeping pace with ever-changing instructional technologies. The 2013 report radically differed from the 2012 report in terms of trends being reported. In the 2014 report, only three of six important developments were repeated from the 2013 report.  Read the rest of this entry

3D GameLab is making skill development fun

3D GameLabThis term I have had the pleasure of teaching a graduate level course, Intro to Online Teaching. As part of the course, learners have to create an online course within Moodle, an learning management system (LMS) that I am using for the course. Read the rest of this entry